Building StereoKit, an Open Source Mixed Reality Engine
Talk Description: Creating a Mixed Reality engine from scratch is a lot of work! We'll talk about how the project originated, how it was scoped to make it feasible, and about the tools and tricks that made it possible to build with limited resources!
Speaker Bio: Nick Klingensmith specializes in tool development, graphics programming, MR, and OpenXR! With over 100 published games, he's worked on small arcade games, mobile GPU pushing titles, all the way to massively networked social games. The tools he's published on the Unity Asset Store are also used in thousands of games, on just about every modern platform imaginable! Nick works for Microsoft on the Mixed Reality Middleware team, and is the author of StereoKit the Mixed Reality Engine, and the Mixed Reality Lighting Tools.