Jul 5, 2021, 2:00 PM — 3:00 PM PDT
The Interactive Audio Pipeline: What it takes to get sounds into a video game
Presented by Colin Vandervort (Independent Game Audio Engineer)
This workshop has ended.
Talk Description: A high-level overview of what it takes to create, implement and mix audio for games and interactive media, covering process, workflow, and some of the considerations that set game sound design apart from other forms of audio-inclusive media
Speaker Bio: Colin is an independent game audio engineer with a background in interactive sound design. Alongside working on games, Colin also consults for and teaches game audio implementation through programs such as FMOD and Unity.