Jul 5, 2021, 2:00 PM 3:00 PM PDT

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Tech Talk

The Interactive Audio Pipeline: What it takes to get sounds into a video game

Presented by Colin Vandervort (Independent Game Audio Engineer)

Workshop Recordings

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Talk Description: A high-level overview of what it takes to create, implement and mix audio for games and interactive media, covering process, workflow, and some of the considerations that set game sound design apart from other forms of audio-inclusive media

Speaker Bio: Colin is an independent game audio engineer with a background in interactive sound design. Alongside working on games, Colin also consults for and teaches game audio implementation through programs such as FMOD and Unity.